Session 3 Sunday 7/12/20 Down the Rabbit Hole They Go!
Characters
Felix Darklight the
Catian – Greg
Steve the Elf –
Tony
Hathyra (Haffie) –
Tim
Yggdrassil –
Malaekah
Gunnar Hallkel –
NPC
Fernando Le Vey –
NPC
The party goes down
into the earth. They follow the stairs down and come out into a
foyer where there are some doors. They select a door and open it.
It appears to be a hallway. They walk down and there are more doors.
The esteemed gentlemen open a door. There are some screams as they
have interrupted two women bathing with their pet giant frogs. The
said giant frogs rush towards the party. They appear mean and
vicious.
The party backs up
and prepares to fight them in the hallway. The plan is the greater
frog numbers will not overwhelm them this way. At this time a new
face appears. He calls himself Yggdrassil and is a Human White
Warlock. He worships the Elf Immortal Callarii. Her people founded
the Paladins of Karameikos. Yggdrassil tells them that he is sent to
help them. Princess Zyta Popika’s Father who is the Lord of
Threshold in Karameikos sent him.
The party does not
have time to worry about introductions and suspicions as the Giant
Killer Frogs begin their attack. Our heroes see some big buff Frog
Men seem to be directing the Giant Frogs. This is going to be a
hell of a fight. Steve the Elf decides to fire his Arquebus and
misses. However the flash and smoke from the gun routes the enemy.
They run in fear.
The Adventurers
search the Witches Underground Pool Room. They make an interesting
discovery. There is a glowing circle with strange glowing writing on
the floor. While pondering the circle and what it could do Fernando
Le Vey suddenly disappears.
The rest of the
party back at the pool figures out the Teleport Circle and uses it.
They find themselves in a much crowded smaller room with a book case
and desk. The two women from the pool are here. Fernando is not
present. One of the women attacks with a Staff. She summons a Giant
Cobra from the Staff.
The other woman
moves to a position so that the men may better see her. All the men
looking except Felix make their Save vs Paralysis. She has
enchanted snake tattoos that writhe and move about her body.
The snake having
just been summoned is sluggish and the gentlemen who made their saves
vs enchantment get attacks on it. During this distraction the women
make a dash for the door and the one with the snake tattoos falls to
her death in a pit trap.
The other women
prepares to fight to the death but first she prepares a spell. The
snake does not survive another round. The Party seeing a witch in
action takes her down.
The party finds
themselves in the book business as they discover several rare and
exotic titles on the bookshelf and the desk. Carefully they search
more rooms and find several piles of various coins. They open a door
to the West and discover three women in what appear to be jail cells.
This room is lit with magic stones and there is another pile of
coins.
After much begging
and pleading with the party the women in the jail cells talk them
into releasing them. Then bad things happen. One of the women must
have been skilled as a locksmith. What with the way she practically
flew through the locked doors. Suddenly the heroes find themselves
in a fight with Giant Rats and Ratmen.
Yggdrassil shows
Wisdom and uses the Staff he picked up earlier to summon a Giant
Cobra. Felix with a look of pure joy and ecstasy attacks the rats
without hesitation. The ratmen and giant rats faced with two
natural predators to their kind begin to retreat. Suddenly the men
hear the loud death scream of two women. They wandered off down the
hall and opened the wrong door.
The gentlemen rush
over prepared to fight and see two demonic looking monsters. They
are munching down the remains of the two ladies. Wisely they shut the
door and lock it. Looking about cautiously as they are unsure where
the ratmen and giant rats went. The party searches about.
What luck they found
a room with a large glowing chest in it. How fortunate could they
be? While the other party members are discussing what traps and how
best to disarm them. Yggdrassil wanders over to the glowing chest
and opens it. Immediately he is enclosed in a poison gas cloud.
The Cleric Gunnar Hallkel is able to revive Yggdrassil.
Inside the large
treasure chest they find an assortment of wonderful treasures. The
party needing some time to recover and eat. Members begin to inspect
their findings during all the rushing about. Steve the Elf is most
interested in the strange black rune stones. As he ponders the
runes suddenly one of them explodes. Steve is alive although his
pride is damaged from such a trap.
This Ends Session 3.