Executing a Special Attack inflicts
a -4 to the attack roll.
Here are some samples of Special Attacks
Disarm - Attacker may chose to inflict no
damage and simply disarm it’s enemy. Roll for attack with a -4 and do minimal damage for the attack. Defender will roll Save vs. Dragons Breath or lose weapon in hand.
Subduing Damage - Attacks made with the “flat of the blade”
for non-lethal damage.
Trip or Hook Attack - Instead of making a normal attack, the character may
attempt to hook and pull down a foe. The attacker must roll to
hit. This causes the minimum damage possible for the weapon;
the victim must make a saving throw or fall down.
A + 4 bonus to attack rolls applies when attacking a fallen foe.
A fallen foe also has a -4 penalty to all saving throws and a – 2
penalty to attack rolls while on the ground. A character can
stand up in one round.
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