Special Attacks - Tripping, Disarming, & Subduing

Executing a Special Attack inflicts a -4 to the attack roll.

Here are some samples of  Special Attacks

Disarm -  Attacker may chose to inflict no damage and simply disarm it’s enemy.  Roll for attack with a -4 and do minimal damage for the attack.  Defender will roll Save vs. Dragons Breath or lose weapon in hand.

Subduing Damage -  Attacks made with the “flat of the blade” for non-lethal damage.

Trip or Hook Attack -  Instead of making a normal attack, the character may attempt to hook and pull down a foe. The attacker must roll to hit. This causes the minimum damage possible for the weapon; the victim must make a saving throw or fall down. A + 4 bonus to attack rolls applies when attacking a fallen foe. A fallen foe also has a -4 penalty to all saving throws and a – 2 penalty to attack rolls while on the ground. A character can stand up in one round.

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