Free Magic System for OSR Games - Not Everyone Loves Vancian Magic
Schools of Magic and Sub Class
Alchemist - External, Scientist, Herbalist, and Internal Alchemy
Spiritualist - Gypsy, Tribal Shaman
Mentalist / Psychic - Order of the Thought Police
Elemental / Forces - Fire Mages
Fate / Luck / Entropy - Gambler, Assassin
Time - TVA Agent
Blood / Life - Healer, Vampire
In some instances, the schools can combine
Alchemy / Entropy / Life - Order of the Viper's Kiss the Masters of Poison.
Spells outside of Cantrips and Simple Rotes are time consuming at best
To Cast Complex Magic there are 5 Steps
1. Initiate the Spell - tap into the power
2. Construct - The words and other essential components must be presented (sacrifices)
3. Expand - Flesh out any 2nd & 3rd Effects the caster has in mind.
4. Incantation - actually speak the words without interruption.
5. Proclaim the Power - Point, Glare at, Wave at, and Signature Dramatic Pose at
As
you can see this can take time. Time can be worked out between Player
& GM. Shortcuts can be discussed and agreed upon. The other player
did not need their favorite magic toy anymore.
Steps 1 & 2 Require Fuel
Personal Life Power - take damage that takes 2x longer to heal
Stored Magic - Everyday for a couple of years the mage has squeezed a blood tear into a sacred jar for the magic.
Squeezing / Ripping mana from rare items
Sacrifices - another whole herd of unicorns gone.
Tapping
into a Ley Line / Vein of the Universe - On top of the Sacred Mountain
as the comet streaks across the sky unlimited power can be had.
For those not happy with Vancian
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