Wednesday, August 19, 2020

Sorry to announce that gameplay is suspended

I just accepted a 16 Week 7day a Week Contract.   Just not able to continually run a game. 

Really whish I could have ran the adventure.  Sometimes sacrifices have to be made. 

Monday, August 17, 2020

Session 7 – 8/16/2020 Goblins, Orcs, Humongous Spiders, and Giant Mushroom People

 

Session 7 – 8/16/2020 Goblins, Orcs, Humongous Spiders, and Giant Mushroom People

Session 7 picks right up after the battle to clear the Pentagram Room with the Coffin. The Party is still sorting out treasure and what this is all about. The Double Doors to the NW open up and out come over a dozen Goblins & Orcs. Some gun fire goes off and the room is full of smoke however most of the Evil Horde has fled the battle field. However their leader is a very capable monster. In a few rounds he has them back only to find himself caught in a hold person spell. The rest of the horde falls to the Party’s Blades. Haffie was furious with a little goblin for instead of attacking it stole his Bag of Holding.

The looting of the bodies was underway. The Party found little monetary fortune but the horde was loaded with useful magical items. Most happy was Felix the Catian at finding a Quiver of Magic Arrows. Haffie recovered his Bag of Holding. Everything was still in there. Turned out the Little Gobly was wearing Gloves of Thievery. Who equips Goblins with such things?

Having found the Goblins Room was just a mercenary barracks. The Group of Adventurers heads out and checks the Secret Door. It is a very long hallway and leads back to the Teleportation Circle Room. The Party realizes there are two doors they have not opened near by. Door One has Four Humongous Spiders in the room. The party is in one of their most dangerous fights. Several members are bitten and infected with Spider Venom.

Once the Party was sure to win the Girl from Greyhawk they rescued from the bottle ran up the stairs to Level 1 of the Dungeon. The Cleric is working some serious OT to patch the Party back up. Do they dare open Door #2?

Yes they do. Insides is a Giant Intelligent Squid / Octopus Creature Sitting on a throne. This is some sort of Throne Room it appears. Most Importantly the beast on the throne has Six Magic Swords held in it’s tentacles. The Young Lady Vaelana feels uneasy around the tentacled beast. The Adventurers CHARGE Attack it. No talking this time. Soon the party has six more magic swords and fresh calamari. They double check the maps they have been making. There should only be one unopened door left. Of course it was the door the Manticore opened and went through.

This is a very big room. The biggest one yet. It has a raised section with stairs. This raised area appears to be a Mushroom Man Farm. There are Seven Giant Mushroom Man Warriors in this room. While the Party is taking in the room and making plans. The Mushroom Man Princess shoots Magic Missiles at them. Then two more Mushroom Men fire Magic Missiles at the party. In this most dangerous fight Steve the Elf is brought to within a second of his life. Vaelana is just able to get to him in time with a Cure Serious Wounds Potion.

The Party is beaten and retreats. While taking a second to make plans. The Cleric uses one of the two charges on his Hat of Making Friends. Along with his Sanctuary Prayer re-enters the Mushroom Man Room. The rest of the Party unsure what to do. They wait for a few minutes. It is worth it as the Cleric comes out dragging a huge chest of magic items. He says peace is made with the Mushroom People. The Party begins the job of hauling all the stuff topside to the camp. After a little rest they make their way towards Teagora’s Manor.

Session 7 End

Saturday, August 15, 2020

One way to get new players more comfortable with Old School Type Games

 

To help with bringing new players in 


A lot of people feel lost when coming over from Modern TTRPG's to OSR Games. A good way to solve this is to stop talking in rounds and turns. Instead say for the next 1/2 minute my character is doing this. A Player or GM could say for the next ten minutes or half hour my character is doing this.


It seems to be nothing but it makes a nice change.

Tuesday, August 11, 2020

Session 6 – 8/9/20 It’s a Spa Treatment

 

Session 6 – 8/9/20 It’s a Spa Treatment

Felix Darklight the Catian – Greg

Steve the Elf – Tony

Hathyra (Haffie) – Tim

Vaelana from Minrothad - Arkathenia

Gunnar Hallkel – NPC

Young Heroine Vaelana from the Minrothad Islands was just rudely wakened from a nice nap in her warm relaxing bath. Troubled as she does not remember getting in the bath. She remembers sneaking around in the dark stinky dungeon. She was trying to find a book and some other trinkets. There was a lot of screaming, roaring, and banging of metal going on in the next room.

Then a Gun Shot! All of a sudden a giant horrendous beast came rushing and screaming into the room followed by some men and an elf. One of the men said something about finish the troll off. The others then attacked it and the troll was soon finished.

Introductions where made and the party of Gentlemen decided their duty was to see the young lady to the surface. She got out of the spa tub. The others called it a cooking pot. A strange spa with onions & carrots. She quickly got dressed and was able to find all her gear. With that they proceeded out of the room / troll den.

Down the hall was a door that had not been opened yet. Turns out a witch was inside along with a big teleportation circle. The New Girl Vaelana was able to blind the foul creature with a Light Spell in the Witch’s Eyes. The Party was able to subdue the blinded Witch. Haffie questions the Witch asking for the location of Lost Fernando. The Witch seems not know who Fernando is. Before Haffie can slit the throat of the witch. The others ask the Witch for the location of the Girls in the Bottles. The Witch tries to lie and is caught. She then confesses and gives directions to a room. Haffie smiles and does what he does. The Witch is dead. Vaelana is somewhat shocked by this, but she comes from Minrothad a Land once famous for it’s viscous survival of the fittest.

They march out into the hallway. Now with a map to one of the Girls in the Bottles they have sworn to save. They search the door and find a trap. They are fortunate and able to disarm it and open the door. Big dark room with several columns in it casting shadows. Right in the center of the room they see the big glass bottle and a girl inside it. At that same moment they hear a sound and see a Blue Worm. This is the younger larval form of the purple worm. It is a long vicious battle. Although just a larval blue worm this is the most dangerous opponent the party has faced yet.

Young Vaelana collects her wit and cast Unseen Servant. She directs the servant to open the giant bottle and get the girl out. Meanwhile the rest of the party takes a beating from the monster. A few rounds later the girl in the bottle charge attacks the Blue Worm. Killing it with Cause Critical Wounds. She introduces herself as Lady Alicegouza Knight of Amazonia Paladin of Kythria. With the worm dead there was a mad rush of spellcasters over to the desk and bookshelf in the corner of the room. The Cleric Gunnar was busy with healing the wounded as the true battle over the small library of books had begun.

On the desk they found a opened letter.

Letter from Bakalgu of Ethengar to Daughters of Alicearaina

The Spell Works. The Old King of Vestland is now our undead slave. I'm keeping him in the Temple of Tssathagoa in Heldanne.

The Heldanne Barbarians have proved most useful. We will soon have a ritual to unlock the power of the Sorona Crown.

Reading this letter did not sit well with the party. In addition they found another unopened door in the room.

Upon reading the letter the Paladin who was freed from the bottle suddenly says, “I have work to do thank you for freeing me.” Then she teleports away.

The party works up the muster to go open the remaining door in the room. It opens in to a small room with a door at the end. They open this door. It has a door behind it with a warning. Very carefully they open this door. Carefully peeking inside they see a full grown adult manticore. It sees them and roars.

The manticore is very fast and overtakes the fleeing party and blocks their way. Seeing their way blocked by the mighty beast the party reverses course and runs back the way they came. The manticore sighs and opens a previously unopened door and steps inside. Then locks the door behind him.

Carefully noting the door down. The party goes back to the room they found the beast in. They find two more doors. One of them a secret door. They decide to open the secret door first. Apparently it was a secret vault. It has two more secret doors and a lot of coins. Huge piles of riches.

They decide to open the farthest away secret door. It opens in to a large room lit with torches in a circle around a pentagram on the floor. Inside there is an insect man, pile of coins, backpack, girl in a bottle, coffin, and a note on the floor. Some of the party helps free the girl in the bottle, while others collect coins and search a backpack. The insect man appears peaceful and helps with freeing the girl. Insect man tells them their friend was here. They find a note from Fernando. He says he has gone off to Teagora’s Manor ahead of them with some new allies he has made.

The girl that was rescued from the bottle tells them she is Princess Alicema of Castle Greyhawk Councilor to the Duchy of Ten. They show her a map they found earlier of a land called Greyhawk. She verifies that is her homeland. During all this Young Vaelana snoops around the coffin. The coffin suddenly springs open and a monster jumps out swinging a sword. Vaelana suffers a viscous attack.

Soon the whole party is in combat with the monster. This beast is strong but it is not long before it is recognized as an unholy undead. The Princess Alicema of Castle Greyhawk tells everyone to move away she will turn the foul wretched undead. Instead she turns it into a dust. The Cleric Gunnar is most impressed with her power.

This is the End of Session 6

Friday, August 7, 2020

OSR Must Have Documents for the GM

 OSR Must Have Documents for the GM

Beasties by Thomas Denmark

Ford's Faeries 

Cthuloid Bestiary

Varlets and Vermin

Terratic Tome

Thousand Thousand Islands

Creatures of Near Kingdoms 

Fire on the Velvet Horizon


Sunday, August 2, 2020

Session 5 – Oh No Trolls and More Trolls


Session 5 – Oh No Trolls and More Trolls

Felix Darklight the Catian – Greg
Steve the Elf – Tony
Hathyra (Haffie) – Tim
Gunnar Hallkel – Conrad

Before going down to Level 2 the boys change their mind and decide to check out the two unopened doors on Level 1. First Door has a bunch of Undead Skeletons behind it. They make quick work of them.

The room was some kind of armory and was full of fun useful stuff. Overloaded again with loot they go back to the main entrance and drop off the stuff. On the way to the staircase down to the next level they pass the last unopened door on Level 1. I guess the temptation was too much? It opened up into a huge cavernous room. They carefully enter. Find some piles of coins. Do a little exploring and find more piles of coins. Aren’t they lucky?

Really excited now they explore a little deeper into the room. They find more coins? No they found a big hungry troll! Huge battle and lots of carnage latter. Some came close to their deaths. They eventually overwhelmed the said troll. Only to just catch a glimpse of another bounding towards them. The party has it’s most fierce battle. Amazingly they dropped the second troll. More piles of coins where found and other treasures.

The party heads topside to recover and look over what they found. In the morning they part with the NPC camp topside and head back down in the dungeon. On their way to level 2. Level 2 is initially chaos. The Cleric somehow stepped through a door (Still not sure how Roll20 glitched and let him inside the room with the door shut). (however it was hilarious)

Inside the room was a Fairy Dragon with rainbow butterfly wings. Who instantly released a hallucinogenic gas cloud on the cleric. At this same time Haffie walked into a Gelatinous Cube in the hallway. Luckily the other party members got him out alive. The Fairy Dragon comes racing out of the room he was in.

Runs into the rest of the party. Words where exchanged. Talking instead of fighting? It turned out the dragon just wanted to go home. The witches caught him and where trying to tame him into a familiar. The party let him go.

Now the fun was over as they realized that Level 2 was no joke. The party settles down for some serious and careful questing. They open a couple of more doors. Then they open a door and Trolls.

Session 5 Comes To A End