New Multi Class Character Class Options for Player Characters
Let us all take a
moment and thank the Vyalia Elves and Empresses Irene of Thyatis for
giving us the Forester Class in Mystara. Humans can now be elves.
Forester Class
(Fighter / Magic User) HD is as Elf
The only change from
the Elf in the rule book is race is now human and class is Forester.
Oh and 5% Additional Experience Point Cost to level up. Lifespan is
normal human years.
Next Up we can thank the Daughters of Petra for Witch. Originally it
was supposed to be MU/ Cleric / Assassin. I have only ever had 1
player try out an Assassin ever. I'm not going to put in the work to
bring the class over to Lamentations. The LotFP Skill System to the
rescue.
Witch or Warlock
Class (Magic User / Cleric) HD is as Elf
Requires
an Immortal / God Patron. Talk to me we can figure something out.
No
more than TWO per
Group! Additional XP cost of
10%
to level.
After
Level 3 it is nigh impossible for the character to hide identity and
purpose. The character is marked by the Patron and leaks so much
magic that the most mundane can detect it. Little children will
point at you and cry Witch or Warlock!
The Witch / Warlock usually receives an additional one time boon for making a pact for power at First Level.
***No Cleric Abilities or Spells until Level 2.
The Witch / Warlock usually receives an additional one time boon for making a pact for power at First Level.
***No Cleric Abilities or Spells until Level 2.
Level
XP and Saving Throws are the same as Elf just add in the 10%
extra cost to level up. You
Get Languages 3in6 to start at Level 1 for your skills instead
of the normal 2pts for distribution.
Of
course if there are Witches then there are Witch Hunters! Toss them a
coin already!
Witch Hunter
Character Class (Cleric /
Specialist) HD is as Elf
Level
XP and Saving Throws are the same as Elf just add in the 5%
extra cost to level up. Cleric
Spell progression is the same as the Cleric Class. Starting
Skill Pips is 3. Additionally the Witch Hunter can sense a Witch up to 250' away on a 4in6. Witch Hunters get a +1 when fighting Witches, Undead, Lycanthropes, Demons, & Devils.
Can’t
have Witch Hunters without Bards to sing of their
deeds and journey!
Bard Character
Class (Magic User / Specialist) HD is as Elf.
Level
XP and Saving Throws are the same as Elf just add in the 5%
extra cost to level up. Magic
User Spells are the same as Elf. Starting Skill Pips is 3.
*once per game session a bard may reroll a die roll.
*once per game session a bard may reroll a die roll.
Final
one is the Holy Warrior the Paladin.
Paladin Character
Class (Cleric / Fighter) must
be of Good Alignment - HD is as Elf.
Level
XP and Saving Throws are the same as Elf just add in the 15%
extra cost to level up. Strength
and Charisma must be a minimum of 16. Cleric
Spell Progression is the same as the Cleric Class. Paladins receive
a +1 to Initiative Roll. Starting
Skill Pip is 2. Paladins are always under a Protection from Evil 10’ Radius Spell
from their Patron God. Free
War Mount and Armor (usually a War Horse and Plate Armor) provided by their Church. Must
follow the Code of Chivalry and donate 70% of income to Church and
the Poor. The Paladin gains a additional +1 with Swords, Lance, & Spears at First Level.
Humans may play any of these
Dwarves may play Paladin and Witch Hunters with an additional 5% XP Cost.
Elves my play Bards and Paladins with an additional 5%XP Cost.
Hin (Halflings) may play any with an additional 5%XP Cost.
Humans may play any of these
Dwarves may play Paladin and Witch Hunters with an additional 5% XP Cost.
Elves my play Bards and Paladins with an additional 5%XP Cost.
Hin (Halflings) may play any with an additional 5%XP Cost.
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