Tuesday, June 30, 2020

Session 2 Report - Mushroom Man and Girl In A Bottle 6/28/2020

Session 2 Mushroom Man and Girl In A Bottle


New Player Tim with character Hathyra aka Hafie a fighter from Ostland. Hafie is a sailor with a drinking problem that got him kicked off the ship he was serving aboard.

He has found his way into the care of the Godar of Ostland. They are the High Clerics of Odin. After many months they call him in to a meeting.

They tell Hafie that a ship is leaving to Vestland and one of the Godi is going there on a mission. Things are not right in Vestland. We need to help them as they are threatened by the Ethengar. The Godar want Hafie to be a bodyguard for this Godi.

Hafie meets Gunnar Hallkel the Cleric of Odin. This Cleric has taken up the Wanderer Aspect of Odin.  He appears as a poor gray cloaked wizard with a long gray beard. Hafie can see that the man is actually young and not the old man he is dressed as. Hafie is given some money and supplies for the journey to Ostland. The journey to Vestland is uneventful and only take two days.

Meanwhile the other guys. Felix the Catian, Steve the Elf, and Fernando the Darokin are preparing to journey to Teagora’s Manor. Mr. Felix urgently wants to get out of town as he is afraid he is being framed for the murder of Carl Stoffens.

Gunnar the Cleric informs Hafie that he is going to a roadside shrine to pray by the city gates. While there praying an Old Lady and Kids bring them beer and sandwiches. Suddenly the Cleric steps out into the street and falls down with a twisted ankle. Forcing a passing wagon to lurch into an emergency stop. The Cleric is urging Hafie to climb into the wagon and he does so himself.

Inside the wagon there is confusion and a bit of anger. However the City Guards are approaching to see if anything is wrong. The Cleric waves them off. Just before the wagon gets out of town they hear a town crier. The crier is saying that Duke Stephen of Rhoona is to marry Ala the Sea Witch and then be crowned King of Vestland. Then they hear another town crier saying that Princess Zyta Popika is wanted for the murder of Carl Stoffens.

The wagon makes it out of town and things seem to be going well. The hostler of the cart informs them they are coming up on a town. Do they want to push through or stop for the night? Go to an Inn or camp outside of town?

While discussing the options they notice two soldiers in Vestland Military Garb coming towards them from the town. As they get closer they realize they are actually Ethengars dressed in Vestland Uniforms and Armor. Everyone in the party is taking stock of the situation and making plans. The soldiers inform them they have to pay a toll by order of Duke Stephen of Rhoona.

At the mention of money the Darokin Fernando comes alive. He hands out a business card to the Ethengars and informs them that he is an agent of the Darokin Diplomatic Corps. He makes a deal with them and the soldiers agree to let the cart go without paying. Just then the party sees ten more Soldiers come ridding out of the town. They push through the town. Each of the party members notices something not right with the town. Everyone wants to get off the road.

The Cleric Gunnar takes out a map. They figure they can cut overland to another road. By the grace of the gods the plan seems to be working. Just as they think that a wagon wheel breaks. However Felix proves to be very useful and fixes the wheel. They all decide to keep pressing onward.

As the sun comes up and they wake up in the wagon and have breakfast two events occur. One the horses lurch to a panic stop. The horses are going mad with fright. One of the horses is so frightened that it faints in fear. At the same time all the members of the party feel a wave of Evil from an Innocent Child Sacrifice nearby.

The party decides to investigate. They creep through the woods and see a small clearing.  What they see is a Stone Slab covered in the blood of the sacrifice victim, 3 Witches, Orc Cleric, Giant Mushroom Man, Girl in a Glass Bottle, Treasure Chest, and a Backpack.

The group decides to try an ambush as their targets are chanting loudly and dancing around the Girl in the Bottle. With one shot from the arquebus they drop the mushroom man and scatter the rest. One of the witches is cut down. The others taken hostage. The Orc Cleric is killed as well.

The Darokin has made his way to the chest and is trying to open it. Hafie is going through the backpack and finds scrolls and a wand. They talk about what to do with the witch captives and the girl in the bottle. Hafie in true Ostland Fashion slits the throats of the witches. The Darokin helps Felix take the cap off the bottle and Free the Girl inside.

The girl informs them that she is Princess Alice of Blackmoor Castle. She tells them that time slows down in that bottle. She has counted 700 winters through a window in one place the bottle was kept. The party decides to take her to the wagon and leave her with the wagon hostlers.

Hafie finds three letters wrapped in a black ribbon. The Letters appear to be from Ala the Sea Witch to persons she calls her Sisters. The first letter she says she would like a meeting in 20 days at the Dancing Damsel Inn, Village of Hogart.  Ala writes that if she should not make it they are to meet with her Agent Riva the Gypsy.

The Second Letter instructs them to Sacrifice the remaining Girls in Bottles. They are no longer needed. We have won. 

The Third and Final Letter Ala writes that the Love Potion and Ritual is working better than anticipated. She has total control of Duke Stephen. She will be wed to him soon and Crowned Queen of Vestland.

The Adventurers decide to go down and explore the burrow or cave the witches apparently have been using.

Session 2 End


Friday, June 19, 2020

Nice Map that shows the trade routes from Rochkhome to Vestland

Map of Northern Reaches

Shows all the Fortress Towns that guard the trade routes.

The main one is from Rockhome to Rhoona.  The dwarves have tunnels through the mountains to the river.  From there are options.  road or boats to the coast.

More atmosphere to Northern Reaches RP Experience http://pandius.com/nrchvkng.html

Thursday, June 18, 2020

Session Number 1 on 6/14/20 - Teagora's Manor

Players

Greg playing Felix the Catian from Glantri

Tony playing Steve the Elf from Alfheim

The Players have arrived outside the City of Norrvik.  Norrvik is the Capital of Vestland and thus it is the largest city in all the Northern Reaches.   It has been very cold for March and snowed several times during the last week.  To the natives this is nothing but a chill spring day.  Princess Zyta Popika is waiting at a café near the boat docks along the waterfront.

Before meeting the Princess the Players have some business and contacts to meet.

Steve the Elf and Lady Morgeth the Alfheim Ambasador go to the café the day before the meeting to meet a Special Agent of Alfheim.  This Agent who ask to only be referred to as Zero fills them both in on recent developments. Zero points out the table to be used for the meeting the next day.  Then he drops bad news.

A few days earlier he broke through a illusion spell to discover Ala the Sea Witch and the Great Khan of Ethengar roaming the streets of Norrvik in disguise.  He observed the Khan writing in a notebook and making sketches of the city.  Agent Zero believes the Khan is planning an invasion soon.  He begs Steve the Elf to help the Princess in whatever she seeks to do.  He then mentions that Steve should bring his bags packed.  Can't help but notice how close to the ships this café is.

Felix meets with Carl Stoffens the agent for the Jarl Karvic of Soderfjord.  Carl goes over the importance of the trading routes and the money to be made on these routes. Mr. Stoffens mentions how fond of his coin Jarl Karvic is.  Perhaps helping this Princess in whatever plan she has may be the best tactic to keep the coins flowing into the Jarl.

The two make plans and Carl reinforces that Felix is not to make any commitments.  Felix is to listen to their proposal and come back to meet with Carl.  However the café is close to the docks.  The invitation to this meeting did mention that a ship is prepared to leave to Karameikos the homeland of the Princess. Carl tells Felix to have his bags packed but don't get on any ship without talking to him first.

The Meeting!

The Players arrive at the meeting to find 3 people at the table.  The Princess does the introductions.  First up a lanky foppish Darokin Man dressed in extravagant clothes with a rapier and a 4 pistols.  His name is given as Fernando Le Vey of Darokin.  Next up is a Older Woman in simple farmer garb she is introduced as Ingerlina the White Witch of Norrvik and the players can sense her magic energy.  Lastly the Princess Zyta Popika Widow of Prince Knut Henrik Ahlenson of Vestland.  She is wearing a Elven Cloak, Elven Chain Mail, Elven Belt, Elven Long Sword, Elven Dagger, Elven Boots, Elven Hat, Elven Earrings, Silver Elven Necklace with a Silver Elven Holy Symbol, and a very Human Gold Wedding Band with a Diamond and Seven Emeralds.

The Princess and the Witch go over the state of Vestland.  They review the plan of the Nobles to have the Princess marry Duke Stephen of Rhoona to unite the land.  The Princess then drops the bomb that her former husband had told her on several occasions to never trust, or have dealings with the Duke of Rhoona.

The Princess then tells the Players of her alternative plan.  They will quest for the Lost Scepter of Command.  With the help of the Witch she believes she knows where it is.  She takes out a attaché of papers.  It is the deed to a manor house.  She shows the players a ancient bronze key.  The players are to take the key and the deed to the manor.  Find the Scepter of Command and bring it back to the Princess.  There is a wagon & horses outside loaded with provisions to take them there.  It is a day and 1/2 to 2 days journey to this manor house.

The Darokin Man Fernando Le Vey looks at the Princess and says, " We already discussed my price."

The Princess blushing says, "I told you that I can not pay it."

Fernando just shrugs and climbs aboard the wagon.  Felix excuses himself.  Telling the others that he must report to his benefactor.  He will be back in 20 to 30 minutes.   Steve the Elf gets on the wagon.

As Felix makes his way back to Carl Stoffens Warehouse / Office.  He finds the door unlocked and partly open.  Fearing something is amiss he attempts to sneak in.  However he makes a good bit of noise.  The Office Door is partly open as well.  Peeking in to take a look he sees Carl hacked to pieces and blood everywhere in the office.

Hearing the sound of marching feet outside the Office.  Our Brave Felix jumps through a window.  Of course a Catian lands on their feet. However it was not the perfect leap and landing the Catian wanted.  Embarrassed and fearing arrest he dashes back to the wagon.  Telling the others he is ready to leave the city now.

Uneventfully they make their way to the City Gates.

This ends Session 1.

Tuesday, June 16, 2020

Session 0 and the Start of the Adventures 6/14/2020


Players

Greg playing Felix the Catian from Glantri

Tony playing Steve the Elf from Alfheim

We go over the rules and the characters motivation / backstory.

I introduce the players to Mystara and the country of Vestland.


Felix has been living in Soderfjord Jarldoms for the winter just south of Vestland.  He has been a guest of Jarl Karvic and living in the Jarl's house.  In the North there are no inns or hostels outside of the big cities.  People either take you in as a guest or they don't.  Now the snows are melting and life is on the move again.  The Jarl calls Felix into his study / office.  The Jarl needs a favor done.  In exchange Felix will share in the wealth that should come their way.

In Vestland to the North there has been tragedy.  The Ethengars have been raiding the border and the King of Vestland Jorgen Ahlenson is dead.  He lost in a duel to the Great Khan of Ethengar.  King Jorgen fell of a high cliff his body never found.  The Great Treasure of the Kings of Vestland the Sorona Crown is lost.

A year later the Khan was back.  Prince Knut Henrik the only child of the former King went out to challenge the Khan.  The Khan answered with mocking laughter at the site of the young man.  A nephew of the Khan got off his horse and insisted on dueling.  To the surprise of the Ehtengars the Vestlander easily won. Immediately The Right Hand of the Khan.  Perhaps the mightiest warrior in Ethengar History jumped off his horse and locked swords with the Young Crown Prince of Vestland.

They battled for over three hours.  Valkyrie descended from Valhalla to admire the scene and await their duty. In the end Crown Prince Knut Henrik Ahlenson was able to wear down the Right Hand of the Khan.  The Ehengar's head flying free of his body the Great Khan turned his horse around and headed back to Ethengar.  As the last Ethengar turned around to march home in shame.  The Crown Prince of Vestland collapsed dead as his body hit the ground.  Witnesses claim they saw Valkyrie take his soul straight to Valhalla.

Now with no king and winter over Vestland is faced with great peril.  Surely the Khan will be back with rage and vengeance.  The majority of Vestland's Lords whish to see Duke Stephen of Rhoona marry the young widow of the late Crown Prince Knut Henrik Ahlenson.

Then they will crown Duke Stephen King of Vestland.  However this young Princess the Lady Zyta Popika of Karameikos has her own plan.  She is recruiting adventurers to help her quest for the Lost Scepter of Command.

The Scepter is a great treasure that pre dates the Nations of the North.  It is said to be the equal of the Sorona Crown.  However it has not been seen in over a thousand years.  The Lords of Vestland have little hope of such a plan.  They do not understand their Little Foreign Princess is a Forester.  Her Parents Famous Adventurers and Heroes of Karameikos the Land of Never Ending Adventure.

for more on Karameikos https://wiki.mystara.net/karameikos

The Jarl Karvic of Soderfjord assures Felix he just has to go listen to what this Princess has to say and then report to his agent Carl Stoffens in Vestland.  Don't agree or make any promises without speaking to Carl. The Catian agrees and is sent away with a caravan to Norrvik the Capital of Vestland.

Steve the Elf is a youngling elf from Alfheim the Nation of Elves.  Steve is his adventuring name.  Elves love to be mysterious with their names.  The Youngling Steve is in the Alfheim Army and has asked for resignation.  He whishes to travel about and adventure.

The snow is melting away and the Nation of Alfheim has a irresistible offer for Steve the Elf. There is a daughter of Elf Friends.  A Child of Heroes of the Forest and she is in need of assistance.  She is far away in Vestland.  Her husband murdered by barbarians. Go assist her and claim fortunes and deeds in song.

Steve will accompany the Lady Morgeth who is to be the new ambassador to Vestland.   He is given a time and place for meeting the Princess.  For identity he is given a Healing Wand made from a branch of the Alfheim Tree of Life. There was some spending money as well.

This Ends Session Zero and we begin Session 1.





Saturday, June 13, 2020

Where is your character from

Where is your character from?

If you are not familiar with the Countries of Mystara please visit

Your character can be from any country but Vestland, Ethengar, Undersea, Atruaghin, Broken Lands, and Heldann / Hattia.

This is do to war with Vestland.  As Vestland is where the characters will start out.

Thursday, June 11, 2020

Session Zero and Session 1 Date Set on Roll 20 Every Sunday Starting 6-14-20

Quick Link to the Game on Roll 20 

I plan to use Discord for Audio.  So please disable Audio and Video in your Roll 20 Settings.  Thank You.  



The Game Company is very nice and offering a Free No Art Version of The Main Rules in PDF Format.  Go grab a copy if you have not done so yet. 


The Game Setting we are using is TSR D&D's Mystara Setting in the Northern Reaches GAZ 7.  You can find a abreviated info here.