Monday, July 20, 2020

Session 4 Deep In The Dungeon With A Leashed Witch


Session 4 Deep In The Dungeon With A Leashed Witch

So after all that teleporting around and fighting. The team spends some time mapping things out and trying to get back to where the teleporter fun started. They still had to find where the surviving ratmen and frogmen had gone. It was not long before they found the entrance again. They said goodbye to the surviving sacrifice girl they rescued from the witches.

They then went to the Teleporter Room and begin checking out the doors they never got a chance to open. Some more combats ensued. A memorable battle with a Giant Spider. After a while they found the Frogmen.

The frogmen had a new friend with them. A Witch of some power and dark evil. The Cleric Gunnar Hallkel moved into battle the Witch. The rest of the party prepared to battle the Frogmen. Gunnar was able to use his Staff of Hold Person on the Witch. Unfortunately the Witch used the Spell Command on him. She ordered him to Flee. The rest of the party finished off the frogmen after a couple more rounds.

They took the Witch as a prisoner. They made her give up some secrets. She took them to a room with 3 crypts. Inside one of them was a ring of keys. They make the Witch take them to a room with some treasures. Feeling they had gotten all the use they would out of her. Haffie then slit the throat of the Witch.

This Ends Session 4

Tuesday, July 14, 2020

Session 3 Sunday 7/12/20 Down the Rabbit Hole They Go!


Session 3 Sunday 7/12/20 Down the Rabbit Hole They Go!

Characters

Felix Darklight the Catian – Greg
Steve the Elf – Tony
Hathyra (Haffie) – Tim
Yggdrassil – Malaekah
Gunnar Hallkel – NPC
Fernando Le Vey – NPC

The party goes down into the earth. They follow the stairs down and come out into a foyer where there are some doors. They select a door and open it. It appears to be a hallway. They walk down and there are more doors. The esteemed gentlemen open a door. There are some screams as they have interrupted two women bathing with their pet giant frogs. The said giant frogs rush towards the party. They appear mean and vicious.

The party backs up and prepares to fight them in the hallway. The plan is the greater frog numbers will not overwhelm them this way. At this time a new face appears. He calls himself Yggdrassil and is a Human White Warlock. He worships the Elf Immortal Callarii. Her people founded the Paladins of Karameikos. Yggdrassil tells them that he is sent to help them. Princess Zyta Popika’s Father who is the Lord of Threshold in Karameikos sent him.

The party does not have time to worry about introductions and suspicions as the Giant Killer Frogs begin their attack. Our heroes see some big buff Frog Men seem to be directing the Giant Frogs. This is going to be a hell of a fight. Steve the Elf decides to fire his Arquebus and misses. However the flash and smoke from the gun routes the enemy. They run in fear.

The Adventurers search the Witches Underground Pool Room. They make an interesting discovery. There is a glowing circle with strange glowing writing on the floor. While pondering the circle and what it could do Fernando Le Vey suddenly disappears.

The rest of the party back at the pool figures out the Teleport Circle and uses it. They find themselves in a much crowded smaller room with a book case and desk. The two women from the pool are here. Fernando is not present. One of the women attacks with a Staff. She summons a Giant Cobra from the Staff.

The other woman moves to a position so that the men may better see her. All the men looking except Felix make their Save vs Paralysis. She has enchanted snake tattoos that writhe and move about her body.

The snake having just been summoned is sluggish and the gentlemen who made their saves vs enchantment get attacks on it. During this distraction the women make a dash for the door and the one with the snake tattoos falls to her death in a pit trap.

The other women prepares to fight to the death but first she prepares a spell. The snake does not survive another round. The Party seeing a witch in action takes her down.

The party finds themselves in the book business as they discover several rare and exotic titles on the bookshelf and the desk. Carefully they search more rooms and find several piles of various coins. They open a door to the West and discover three women in what appear to be jail cells. This room is lit with magic stones and there is another pile of coins.

After much begging and pleading with the party the women in the jail cells talk them into releasing them. Then bad things happen. One of the women must have been skilled as a locksmith. What with the way she practically flew through the locked doors. Suddenly the heroes find themselves in a fight with Giant Rats and Ratmen.

Yggdrassil shows Wisdom and uses the Staff he picked up earlier to summon a Giant Cobra. Felix with a look of pure joy and ecstasy attacks the rats without hesitation. The ratmen and giant rats faced with two natural predators to their kind begin to retreat. Suddenly the men hear the loud death scream of two women. They wandered off down the hall and opened the wrong door.

The gentlemen rush over prepared to fight and see two demonic looking monsters. They are munching down the remains of the two ladies. Wisely they shut the door and lock it. Looking about cautiously as they are unsure where the ratmen and giant rats went. The party searches about.

What luck they found a room with a large glowing chest in it. How fortunate could they be? While the other party members are discussing what traps and how best to disarm them. Yggdrassil wanders over to the glowing chest and opens it. Immediately he is enclosed in a poison gas cloud. The Cleric Gunnar Hallkel is able to revive Yggdrassil.

Inside the large treasure chest they find an assortment of wonderful treasures. The party needing some time to recover and eat. Members begin to inspect their findings during all the rushing about. Steve the Elf is most interested in the strange black rune stones. As he ponders the runes suddenly one of them explodes. Steve is alive although his pride is damaged from such a trap.

This Ends Session 3.