Roll for Initiative
Declare Actions
Missile Attack
Phase
Magic Phase
(Spells Start)
Movement
Melee Attack
Phase (When Swords Swing and Daggers Sting)
Magic Spells
Activate (Go off now unless the spell description says otherwise)
*Additional
Missile Attack Phase
Additional Melee
Attack Phase
Roll for Morale
Checks
Re Roll
Initiative (Rinse and Repeat)
*Every character and
NPC gets 1 strike and then to the next player. No hogging of turns.
The Initiative Order must be kept until the next round.
Roll of Natural
20 In Melee – Will always be a hit and in addition the
Attacker will be awarded an Attack of Opportunity (Attacks of
Opportunity are like interrupts and happen right now). Re-roll the
dice for the additional attack opportunity. It is assumed the
attacker did something very right or the defender did something very
wrong.
Roll of Natural 1
In Melee – Will always be a miss and in addition the Defender
will be awarded an Attack of Opportunity. The Attack of Opportunity
happens right now. Roll dice to attack. Then we go back to the
original pattern set by the Initiative Roll.
Roll of Natural
20 for Missile Attack – Will always be a hit and in addition
the attacker will be awarded a +2 on their next Missile Attack this
Combat Scene.
Roll of Natural 1
for Missile Attack – Will always be a miss and in addition the
attacker will re-roll with +2 to strike an ally in the Combat Scene.
If no ally nearby then re-roll the attack to hit self with +2 on the
roll.
Ye
Mighty and Terrible CLEAVE RULE (Aka
Magic User we don’t need Fireball)
If
the attacker can hit and kill with one attack (One Hit Wonder) an
opponent in melee combat. Then the attacker will be allowed to move
up to 5ft and take an Attack of Opportunity on a new target.
*Example
– 30 goblins of ½ HD attack a 10th
Level Magic User. The Magic User wins the Initiative and decides to
melee attack with a staff the goblins. Rolls to strike and hits the
goblin. In this way doing enough damage to kill the goblin with
one hit.
Is then awarded an Attack of Opportunity which kills another goblin.
This continues 28 more times until there are no more goblins to
fight. It all took place in one round of combat. The
goblins sadly never received
their turn.
Fighters,
Dwarf, Elf, and Hin (Halfling) get Cleave at Level 1.
Specialist
get Cleave at Level 3
Clerics
get Cleave at Level 5
Magic
Users get Cleave at Level 7
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