Big Revised List of Possible Skills ver 2.08
Architecture
Athletics –
replaces Climb – much broader spectrum
Bushcraft
Cartography -
ability to read and make maps
Languages
Lore/History –
success and you know a fact to a question (perhaps).
Physicker –
success and heal 1d2hp a day to the wounded, or cure disease 1x week
per subject.
Sailor – operation
of boat on the water.
Search
Sleight of Hand
Sneak Attack
Stealth
Tinker
Of course Specialist get 4 pips to start and 2 additional pips every level gained.
Witch / Warlock Class Starts with only 1 pip and gain 1 pip every 2 levels.
All other classes start with 2 pips and gain 1 new pip every 2 levels.
Of course Specialist get 4 pips to start and 2 additional pips every level gained.
Witch / Warlock Class Starts with only 1 pip and gain 1 pip every 2 levels.
All other classes start with 2 pips and gain 1 new pip every 2 levels.
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