Players
Greg playing Felix the Catian from Glantri
Tony playing Steve the Elf from Alfheim
The Players have arrived outside the City of Norrvik. Norrvik is the Capital of Vestland and thus it is the largest city in all the Northern Reaches. It has been very cold for March and snowed several times during the last week. To the natives this is nothing but a chill spring day. Princess Zyta Popika is waiting at a café near the boat docks along the waterfront.
Before meeting the Princess the Players have some business and contacts to meet.
Steve the Elf and Lady Morgeth the Alfheim Ambasador go to the café the day before the meeting to meet a Special Agent of Alfheim. This Agent who ask to only be referred to as Zero fills them both in on recent developments. Zero points out the table to be used for the meeting the next day. Then he drops bad news.
A few days earlier he broke through a illusion spell to discover Ala the Sea Witch and the Great Khan of Ethengar roaming the streets of Norrvik in disguise. He observed the Khan writing in a notebook and making sketches of the city. Agent Zero believes the Khan is planning an invasion soon. He begs Steve the Elf to help the Princess in whatever she seeks to do. He then mentions that Steve should bring his bags packed. Can't help but notice how close to the ships this café is.
Felix meets with Carl Stoffens the agent for the Jarl Karvic of Soderfjord. Carl goes over the importance of the trading routes and the money to be made on these routes. Mr. Stoffens mentions how fond of his coin Jarl Karvic is. Perhaps helping this Princess in whatever plan she has may be the best tactic to keep the coins flowing into the Jarl.
The two make plans and Carl reinforces that Felix is not to make any commitments. Felix is to listen to their proposal and come back to meet with Carl. However the café is close to the docks. The invitation to this meeting did mention that a ship is prepared to leave to Karameikos the homeland of the Princess. Carl tells Felix to have his bags packed but don't get on any ship without talking to him first.
The Meeting!
The Players arrive at the meeting to find 3 people at the table. The Princess does the introductions. First up a lanky foppish Darokin Man dressed in extravagant clothes with a rapier and a 4 pistols. His name is given as Fernando Le Vey of Darokin. Next up is a Older Woman in simple farmer garb she is introduced as Ingerlina the White Witch of Norrvik and the players can sense her magic energy. Lastly the Princess Zyta Popika Widow of Prince Knut Henrik Ahlenson of Vestland. She is wearing a Elven Cloak, Elven Chain Mail, Elven Belt, Elven Long Sword, Elven Dagger, Elven Boots, Elven Hat, Elven Earrings, Silver Elven Necklace with a Silver Elven Holy Symbol, and a very Human Gold Wedding Band with a Diamond and Seven Emeralds.
The Princess and the Witch go over the state of Vestland. They review the plan of the Nobles to have the Princess marry Duke Stephen of Rhoona to unite the land. The Princess then drops the bomb that her former husband had told her on several occasions to never trust, or have dealings with the Duke of Rhoona.
The Princess then tells the Players of her alternative plan. They will quest for the Lost Scepter of Command. With the help of the Witch she believes she knows where it is. She takes out a attaché of papers. It is the deed to a manor house. She shows the players a ancient bronze key. The players are to take the key and the deed to the manor. Find the Scepter of Command and bring it back to the Princess. There is a wagon & horses outside loaded with provisions to take them there. It is a day and 1/2 to 2 days journey to this manor house.
The Darokin Man Fernando Le Vey looks at the Princess and says, " We already discussed my price."
The Princess blushing says, "I told you that I can not pay it."
Fernando just shrugs and climbs aboard the wagon. Felix excuses himself. Telling the others that he must report to his benefactor. He will be back in 20 to 30 minutes. Steve the Elf gets on the wagon.
As Felix makes his way back to Carl Stoffens Warehouse / Office. He finds the door unlocked and partly open. Fearing something is amiss he attempts to sneak in. However he makes a good bit of noise. The Office Door is partly open as well. Peeking in to take a look he sees Carl hacked to pieces and blood everywhere in the office.
Hearing the sound of marching feet outside the Office. Our Brave Felix jumps through a window. Of course a Catian lands on their feet. However it was not the perfect leap and landing the Catian wanted. Embarrassed and fearing arrest he dashes back to the wagon. Telling the others he is ready to leave the city now.
Uneventfully they make their way to the City Gates.
This ends Session 1.
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